Position

X: Y: Z:

Rotation

X: Y: Z:

Scale

X: Y: Z:

Texture offset

X: Y:

Texture scale

X: Y:


Instructions:
Use mouse to look around.
Press left control to turn off mouse looking
Press WSAD for forward, backward, left, right
Press EQ for up, down
Select any gameObject in the scene by clicking it in the heirarchy. You may adjust any values for position, rotation, scale, texture offset, or texture scale.
You can also render just points, lines, or triangles by clicking the buttons, or toggle lighting, textures, normal maps, or cubemaps.