Implementing algorithms to create mazes from bit vectors
During my second year of undergrad at OSU, I researched with the graphics laboratory at OSU. Using my colleague's research, I created algorithms that create a tiling of maze pieces from given bit vectors. These bit vectors would be the creation from the research the colleague is working on, so ideally this would be used to demo results.
See my colleague's research here, here, and here. See a video of the implementation here.