A StyleGAN2 trained to generate heightmaps from North America
As part of a class project for my Procedural Content Generation class in Fall 2020, I developed a system for realtime heightmap generation within a game engine. My tool has these components:
With this tool, designers can query a GAN to find a desired heightmap. This can reduce the time it takes to get a working copy of a heightmap to prototype levels and game mechanics.
Clicking the button below will query the same trained GAN to generate a realistic looking heightmap. The code for this project can be found at here.